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Synergy Color Management Component - SDK -
2018.0.80
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This is the complete list of members for SYNCOLOR::GPUAdaptor, including all inherited members.
| _getPipelineType() const | SYNCOLOR::GPUAdaptor | protected |
| _lang | SYNCOLOR::GPUAdaptor | private |
| _pipelineType | SYNCOLOR::GPUAdaptor | private |
| acquire1DTexture(const char *name, const void *values, unsigned size)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| acquire2DTexture(const char *name, unsigned width, unsigned height, const void *values)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| acquire3DTexture(const char *name, unsigned dim, bool linearInterpolation, const void *values, unsigned size)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| acquireInputTexture()=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| acquireProgram()=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| acquireUniform(DynamicProperty::Ids id, const char *name, UniformType type, const void *value)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| begin(const char *uid) | SYNCOLOR::GPUAdaptor | virtual |
| buildProgram(const char *shaderDeclarations, const char *shaderHelperMethods, const char *shaderMainHeader, const char *shaderMainBody, const char *shaderMainFooter)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| clone() const =0 | SYNCOLOR::GPUAdaptor | pure virtual |
| drawQuad(unsigned inTexHandle, const SYNCOLOR::Vertices &texCoords, const SYNCOLOR::Vertices &screenCoords) const =0 | SYNCOLOR::GPUAdaptor | pure virtual |
| end() | SYNCOLOR::GPUAdaptor | virtual |
| getInputTextureName() const =0 | SYNCOLOR::GPUAdaptor | pure virtual |
| getResourcesNamesPrefix() const =0 | SYNCOLOR::GPUAdaptor | pure virtual |
| getShaderLanguage() const | SYNCOLOR::GPUAdaptor | |
| getTextureDimensions(unsigned numValues, unsigned &width, unsigned &height)=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| getUniqueId() const =0 | SYNCOLOR::GPUAdaptor | pure virtual |
| GPUAdaptor(ShaderLanguage lang, PipelineType pipeline) | SYNCOLOR::GPUAdaptor | |
| LANGUAGE_CG enum value | SYNCOLOR::GPUAdaptor | |
| LANGUAGE_GLSL enum value | SYNCOLOR::GPUAdaptor | |
| LANGUAGE_GLSL_CORE enum value | SYNCOLOR::GPUAdaptor | |
| LANGUAGE_HLSL enum value | SYNCOLOR::GPUAdaptor | |
| PIPELINE_RGBA_FLOAT enum value | SYNCOLOR::GPUAdaptor | |
| PipelineType enum name | SYNCOLOR::GPUAdaptor | |
| releaseProgram()=0 | SYNCOLOR::GPUAdaptor | pure virtual |
| ShaderLanguage enum name | SYNCOLOR::GPUAdaptor | |
| UNIFORM_BOOL enum value | SYNCOLOR::GPUAdaptor | |
| UNIFORM_DOUBLE enum value | SYNCOLOR::GPUAdaptor | |
| UniformType enum name | SYNCOLOR::GPUAdaptor | |
| ~GPUAdaptor() | SYNCOLOR::GPUAdaptor | virtual |