ufe
1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
transform3dHandler.h
Go to the documentation of this file.
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#line 1 "E:/jenkins/workspace/ufe-full-windows/ufe/include/transform3dHandler.h"
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#ifndef _transform3dHandler
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#define _transform3dHandler
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// ===========================================================================
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// Copyright 2018 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include "
transform3d.h
"
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#include "
sceneItem.h
"
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UFE_NS_DEF
{
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class
Path;
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class
UFE_SDK_DECL
Transform3dHandler
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{
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public
:
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typedef
std::shared_ptr<Transform3dHandler>
Ptr
;
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Transform3dHandler
();
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Transform3dHandler
(
const
Transform3dHandler
&) =
default
;
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virtual
~
Transform3dHandler
();
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virtual
Transform3d::Ptr
transform3d(
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const
SceneItem::Ptr
& item)
const
= 0;
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};
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}
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#endif
/* _transform3dHandler */
Ufe::Transform3dHandler::Ptr
std::shared_ptr< Transform3dHandler > Ptr
Definition:
transform3dHandler.h:29
Ufe::Transform3d::Ptr
std::shared_ptr< Transform3d > Ptr
Definition:
transform3d.h:86
transform3d.h
Ufe::Transform3dHandler
Factory base class for Transform3d interface.
Definition:
transform3dHandler.h:26
sceneItem.h
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::SceneItem::Ptr
std::shared_ptr< SceneItem > Ptr
Definition:
sceneItem.h:39
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
include
ufe
transform3dHandler.h
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