1 #line 1 "E:/jenkins/workspace/ufe-full-windows/ufe/include/runTimeMgr.h" 55 const std::string& rtName,
65 bool unregister(
const Rtid& rtId);
69 std::string getName(
const Rtid& rtId)
const;
73 Rtid getId(
const std::string& rtName)
const;
80 void setHierarchyHandler(
89 void setTransform3dHandler(
98 void setSceneItemOpsHandler(
135 std::list<Rtid> getIds()
const;
Factory base class for scene hierarchy interface.
std::shared_ptr< SceneItemOpsHandler > Ptr
std::shared_ptr< HierarchyHandler > Ptr
Singleton class to manage UFE run-times.