ufe  1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
sceneItem.h
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1 #line 1 "E:/jenkins/workspace/ufe-full-windows/ufe/include/sceneItem.h"
2 #ifndef _ufeSceneItem
3 #define _ufeSceneItem
4 // ===========================================================================
5 // Copyright 2018 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "path.h"
13 
14 #include <cstdint>
15 #include <memory>
16 #include <string>
17 
18 UFE_NS_DEF {
19 
37 {
38 public:
39  typedef std::shared_ptr<SceneItem> Ptr;
40 
43  SceneItem(const Path& path);
44 
46  SceneItem(const SceneItem&) = default;
47 
49  virtual ~SceneItem();
50 
52  const Path& path() const;
53 
55  Rtid runTimeId() const;
56 
58  bool operator==(const SceneItem& rhs) const;
61  bool operator!=(const SceneItem& rhs) const;
63 
66  virtual std::string nodeType() const = 0;
67 
71  virtual bool isProperty() const;
72 
73 private:
74 
76 };
77 
78 }
79 
80 #endif /* _ufeSceneItem */
Universal Front End abstract scene item.
Definition: sceneItem.h:36
Identify an object or 3D path in the scene.
Definition: path.h:37
uint32_t Rtid
Definition: rtid.h:26
#define UFE_NS_DEF
Definition: ufe.h:35
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:39
#define UFE_SDK_DECL
Definition: ufeExport.h:36