ufe  1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::ObjectPostDelete Class Reference

Object delete scene notifications that occur after the object was deleted. More...

#include <sceneNotification.h>

Inheritance diagram for Ufe::ObjectPostDelete:
Collaboration diagram for Ufe::ObjectPostDelete:

Public Member Functions

 ObjectPostDelete (const SceneItem::Ptr &item)
 Constructor. More...
 
 ObjectPostDelete (const ObjectPostDelete &)=default
 Default copy constructor. More...
 
 ~ObjectPostDelete () override
 Destructor. More...
 
- Public Member Functions inherited from Ufe::ObjectDelete
 ObjectDelete (const SceneItem::Ptr &item)
 Constructor. More...
 
 ObjectDelete (const ObjectDelete &)=default
 Default copy constructor. More...
 
 ~ObjectDelete () override
 Destructor. More...
 
SceneItem::Ptr item () const
 
- Public Member Functions inherited from Ufe::Notification
 Notification ()
 Constructor. More...
 
 Notification (const Notification &)=default
 Default copy constructor. More...
 
virtual ~Notification ()
 Destructor. More...
 

Detailed Description

Object delete scene notifications that occur after the object was deleted.

The object is still valid, even if the notification is sent after the delete.

Definition at line 76 of file sceneNotification.h.

Constructor & Destructor Documentation

◆ ObjectPostDelete() [1/2]

Ufe::ObjectPostDelete::ObjectPostDelete ( const SceneItem::Ptr item)

Constructor.

◆ ObjectPostDelete() [2/2]

Ufe::ObjectPostDelete::ObjectPostDelete ( const ObjectPostDelete )
default

Default copy constructor.

◆ ~ObjectPostDelete()

Ufe::ObjectPostDelete::~ObjectPostDelete ( )
override

Destructor.


The documentation for this class was generated from the following file: