1 #line 1 "E:/jenkins/workspace/ufe-full-windows/ufe/include/hierarchy.h" 67 typedef std::shared_ptr<Hierarchy>
Ptr;
100 virtual bool hasChildren()
const = 0;
std::list< std::shared_ptr< SceneItem > > SceneItemList
SceneItem::Ptr child
Root of the appended hierarchy.
int previousIndex
Child's index position in its previous parent's children list.
std::shared_ptr< Hierarchy > Ptr
Definition of macros for symbol visibility.
Result for child item appended to parent.
Path previousPath
Child's previous path.
Identify an object or 3D path in the scene.
std::shared_ptr< SceneItem > Ptr
Abstract base class for scene hierarchy interface.