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ufe
1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Object delete scene notifications that occur after the object was deleted. More...
#include <sceneNotification.h>
Public Member Functions | |
ObjectPostDelete (const SceneItem::Ptr &item) | |
Constructor. More... | |
ObjectPostDelete (const ObjectPostDelete &)=default | |
Default copy constructor. More... | |
~ObjectPostDelete () override | |
Destructor. More... | |
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ObjectDelete (const SceneItem::Ptr &item) | |
Constructor. More... | |
ObjectDelete (const ObjectDelete &)=default | |
Default copy constructor. More... | |
~ObjectDelete () override | |
Destructor. More... | |
SceneItem::Ptr | item () const |
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Notification () | |
Constructor. More... | |
Notification (const Notification &)=default | |
Default copy constructor. More... | |
virtual | ~Notification () |
Destructor. More... | |
Object delete scene notifications that occur after the object was deleted.
The object is still valid, even if the notification is sent after the delete.
Definition at line 76 of file sceneNotification.h.
Ufe::ObjectPostDelete::ObjectPostDelete | ( | const SceneItem::Ptr & | item | ) |
Constructor.
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default |
Default copy constructor.
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override |
Destructor.