ufe  1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
transform3dHandler.h
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1 #line 1 "E:/jenkins/workspace/ufe-full-windows/ufe/include/transform3dHandler.h"
2 #ifndef _transform3dHandler
3 #define _transform3dHandler
4 // ===========================================================================
5 // Copyright 2018 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "transform3d.h"
13 #include "sceneItem.h"
14 
15 UFE_NS_DEF {
16 
17 class Path;
18 
20 
27 {
28 public:
29  typedef std::shared_ptr<Transform3dHandler> Ptr;
33  Transform3dHandler(const Transform3dHandler&) = default;
35  virtual ~Transform3dHandler();
36 
43  virtual Transform3d::Ptr transform3d(
44  const SceneItem::Ptr& item) const = 0;
45 };
46 
47 }
48 
49 #endif /* _transform3dHandler */
std::shared_ptr< Transform3dHandler > Ptr
std::shared_ptr< Transform3d > Ptr
Definition: transform3d.h:86
Factory base class for Transform3d interface.
#define UFE_NS_DEF
Definition: ufe.h:35
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:39
#define UFE_SDK_DECL
Definition: ufeExport.h:36