ufe  1.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::ObjectPreDelete Class Reference

Object delete scene notifications that occur before the object is deleted. More...

#include <sceneNotification.h>

Inheritance diagram for Ufe::ObjectPreDelete:
Collaboration diagram for Ufe::ObjectPreDelete:

Public Member Functions

 ObjectPreDelete (const SceneItem::Ptr &item)
 Constructor. More...
 
 ObjectPreDelete (const ObjectPreDelete &)=default
 Default copy constructor. More...
 
 ~ObjectPreDelete () override
 Destructor. More...
 
- Public Member Functions inherited from Ufe::ObjectDelete
 ObjectDelete (const SceneItem::Ptr &item)
 Constructor. More...
 
 ObjectDelete (const ObjectDelete &)=default
 Default copy constructor. More...
 
 ~ObjectDelete () override
 Destructor. More...
 
SceneItem::Ptr item () const
 
- Public Member Functions inherited from Ufe::Notification
 Notification ()
 Constructor. More...
 
 Notification (const Notification &)=default
 Default copy constructor. More...
 
virtual ~Notification ()
 Destructor. More...
 

Detailed Description

Object delete scene notifications that occur before the object is deleted.

The object is valid when the notification is sent.

Definition at line 94 of file sceneNotification.h.

Constructor & Destructor Documentation

◆ ObjectPreDelete() [1/2]

Ufe::ObjectPreDelete::ObjectPreDelete ( const SceneItem::Ptr item)

Constructor.

◆ ObjectPreDelete() [2/2]

Ufe::ObjectPreDelete::ObjectPreDelete ( const ObjectPreDelete )
default

Default copy constructor.

◆ ~ObjectPreDelete()

Ufe::ObjectPreDelete::~ObjectPreDelete ( )
override

Destructor.


The documentation for this class was generated from the following file: