ufe  3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
attributesNotification.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.9-windows/ufe/include/attributesNotification.h"
2 #ifndef _ufeAttributesNotification
3 #define _ufeAttributesNotification
4 
5 // =======================================================================
6 // Copyright 2019 Autodesk, Inc. All rights reserved.
7 //
8 // This computer source code and related instructions and comments are the
9 // unpublished confidential and proprietary information of Autodesk, Inc.
10 // and are protected under applicable copyright and trade secret law. They
11 // may not be disclosed to, copied or used by any third party without the
12 // prior written consent of Autodesk, Inc.
13 // =======================================================================
14 
15 #include "notification.h"
16 #include "path.h"
17 #include <string>
18 
19 UFE_NS_DEF {
20 
22 
28 {
29 public:
33  AttributeChanged(const Path& path, const std::string& name);
35  AttributeChanged(const AttributeChanged&) = default;
37  ~AttributeChanged() override;
39  const Path& path() const;
41  const std::string& name() const;
42 
43 private:
46 };
47 
49 
55 {
56 public:
59 };
60 
61 }
62 
63 #endif /* _ufeAttributesNotification */
std::string string(const Path &path)
Base class for all attribute changed notifications.
Identify an object or 3D path in the scene.
Definition: path.h:37
AttributeChanged(const Path &path, const std::string &name)
Attribute value changed notification.
#define UFE_NS_DEF
Definition: ufe.h:35
Base class for all notifications.
Definition: notification.h:27
Path path(const std::string &pathString)
#define UFE_SDK_DECL
Definition: ufeExport.h:36