ufe  3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::SceneCompositeNotification Member List

This is the complete list of members for Ufe::SceneCompositeNotification, including all inherited members.

appendObjectAdd(const SceneItem::Ptr &item)Ufe::SceneCompositeNotification
appendObjectDelete(const Path &path)Ufe::SceneCompositeNotification
appendObjectDestroyed(const Path &path)Ufe::SceneCompositeNotification
appendObjectPathAdd(const SceneItem::Ptr &item)Ufe::SceneCompositeNotification
appendObjectPathRemove(const Path &path)Ufe::SceneCompositeNotification
appendObjectPostDelete(const SceneItem::Ptr &item)Ufe::SceneCompositeNotification
appendObjectPreDelete(const SceneItem::Ptr &item)Ufe::SceneCompositeNotification
appendObjectRename(const SceneItem::Ptr &item, const Path &previousPath)Ufe::SceneCompositeNotification
appendObjectReparent(const SceneItem::Ptr &item, const Path &previousPath)Ufe::SceneCompositeNotification
appendSubtreeInvalidate(const SceneItem::Ptr &item)Ufe::SceneCompositeNotification
begin() constUfe::SceneCompositeNotification
begin()Ufe::SceneCompositeNotification
cbegin() constUfe::SceneCompositeNotification
cend() constUfe::SceneCompositeNotification
changedPath() const overrideUfe::SceneCompositeNotificationvirtual
empty() constUfe::SceneCompositeNotification
end() constUfe::SceneCompositeNotification
end()Ufe::SceneCompositeNotification
fOpsUfe::SceneCompositeNotificationprivate
Notification()Ufe::Notification
Notification(const Notification &)=defaultUfe::Notification
Ops typedefUfe::SceneCompositeNotification
opsList() constUfe::SceneCompositeNotificationinline
OpType enum nameUfe::SceneCompositeNotification
SceneChanged()Ufe::SceneChanged
SceneChanged(const SceneChanged &)=defaultUfe::SceneChanged
SceneCompositeNotification()Ufe::SceneCompositeNotification
SceneCompositeNotification(const SceneCompositeNotification &)=defaultUfe::SceneCompositeNotification
size() constUfe::SceneCompositeNotification
~Notification()Ufe::Notificationvirtual
~SceneChanged() overrideUfe::SceneChanged
~SceneCompositeNotification() overrideUfe::SceneCompositeNotification