ufe  3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::ObjectDestroyed Class Reference

Object destroyed scene notification that occurs once an object is destroyed. More...

#include <sceneNotification.h>

Inheritance diagram for Ufe::ObjectDestroyed:
Collaboration diagram for Ufe::ObjectDestroyed:

Public Member Functions

 ObjectDelete (const Path &path)
 Constructor. More...
 
 ObjectDelete (const ObjectDelete &)=default
 Constructor. More...
 
- Public Member Functions inherited from Ufe::ObjectDelete
 ObjectDelete (const Path &path)
 Constructor. More...
 
 ObjectDelete (const ObjectDelete &)=default
 Default copy constructor. More...
 
 ~ObjectDelete () override
 Destructor. More...
 
Path path () const
 
Path changedPath () const override
 
- Public Member Functions inherited from Ufe::SceneChanged
 SceneChanged ()
 Constructor. More...
 
 SceneChanged (const SceneChanged &)=default
 Default copy constructor. More...
 
 ~SceneChanged () override
 Destructor. More...
 
- Public Member Functions inherited from Ufe::Notification
 Notification ()
 Constructor. More...
 
 Notification (const Notification &)=default
 Default copy constructor. More...
 
virtual ~Notification ()
 Destructor. More...
 

Detailed Description

Object destroyed scene notification that occurs once an object is destroyed.

The object is no longer valid, so no hierarchy interface can be obtained for it.

See also
ObjectPreDelete, ObjectPostDelete

Definition at line 156 of file sceneNotification.h.

Member Function Documentation

◆ ObjectDelete() [1/2]

Ufe::ObjectDelete::ObjectDelete

Constructor.

◆ ObjectDelete() [2/2]

Ufe::ObjectDelete::ObjectDelete
default

Constructor.


The documentation for this class was generated from the following file: