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ufe
3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Base class for object add scene notifications. More...
#include <sceneNotification.h>
Public Member Functions | |
ObjectAdd (const SceneItem::Ptr &item) | |
Constructor. More... | |
ObjectAdd (const ObjectAdd &)=default | |
Default copy constructor. More... | |
~ObjectAdd () override | |
Destructor. More... | |
SceneItem::Ptr | item () const |
Path | changedPath () const override |
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SceneChanged () | |
Constructor. More... | |
SceneChanged (const SceneChanged &)=default | |
Default copy constructor. More... | |
~SceneChanged () override | |
Destructor. More... | |
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Notification () | |
Constructor. More... | |
Notification (const Notification &)=default | |
Default copy constructor. More... | |
virtual | ~Notification () |
Destructor. More... | |
Private Attributes | |
const SceneItem::Ptr | fItem |
Base class for object add scene notifications.
This class is the base class for object add scene notifications.
Definition at line 47 of file sceneNotification.h.
Ufe::ObjectAdd::ObjectAdd | ( | const SceneItem::Ptr & | item | ) |
Constructor.
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default |
Default copy constructor.
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override |
Destructor.
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overridevirtual |
Reimplemented from Ufe::SceneChanged.
SceneItem::Ptr Ufe::ObjectAdd::item | ( | ) | const |
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private |
Definition at line 66 of file sceneNotification.h.