ufe  3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::ObjectPathChange Class Reference

Base class for object path change scene notifications. More...

#include <sceneNotification.h>

Inheritance diagram for Ufe::ObjectPathChange:
Collaboration diagram for Ufe::ObjectPathChange:

Public Member Functions

 ObjectPathChange ()
 Constructor. More...
 
 ObjectPathChange (const ObjectPathChange &)=default
 Default copy constructor. More...
 
 ~ObjectPathChange () override
 Destructor. More...
 
- Public Member Functions inherited from Ufe::SceneChanged
 SceneChanged ()
 Constructor. More...
 
 SceneChanged (const SceneChanged &)=default
 Default copy constructor. More...
 
 ~SceneChanged () override
 Destructor. More...
 
virtual Path changedPath () const
 
- Public Member Functions inherited from Ufe::Notification
 Notification ()
 Constructor. More...
 
 Notification (const Notification &)=default
 Default copy constructor. More...
 
virtual ~Notification ()
 Destructor. More...
 

Detailed Description

Base class for object path change scene notifications.

This is the notification base class for data model changes where no object is created or removed, but an existing object sees its path modified, or a path to it is added or removed.

Definition at line 170 of file sceneNotification.h.

Constructor & Destructor Documentation

◆ ObjectPathChange() [1/2]

Ufe::ObjectPathChange::ObjectPathChange ( )

Constructor.

◆ ObjectPathChange() [2/2]

Ufe::ObjectPathChange::ObjectPathChange ( const ObjectPathChange )
default

Default copy constructor.

◆ ~ObjectPathChange()

Ufe::ObjectPathChange::~ObjectPathChange ( )
override

Destructor.


The documentation for this class was generated from the following file: