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ufe
3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Base class for all scene notifications. More...
#include <sceneNotification.h>
Public Member Functions | |
SceneChanged () | |
Constructor. More... | |
SceneChanged (const SceneChanged &)=default | |
Default copy constructor. More... | |
~SceneChanged () override | |
Destructor. More... | |
virtual Path | changedPath () const |
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Notification () | |
Constructor. More... | |
Notification (const Notification &)=default | |
Default copy constructor. More... | |
virtual | ~Notification () |
Destructor. More... | |
Base class for all scene notifications.
This class is the base class for all scene changed notifications.
Definition at line 25 of file sceneNotification.h.
Ufe::SceneChanged::SceneChanged | ( | ) |
Constructor.
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default |
Default copy constructor.
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override |
Destructor.
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virtual |
Reimplemented in Ufe::SceneCompositeNotification, Ufe::SubtreeInvalidate, Ufe::ObjectPathRemove, Ufe::ObjectPathAdd, Ufe::ObjectReparent, Ufe::ObjectRename, Ufe::ObjectDelete, and Ufe::ObjectAdd.