ufe  3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::SceneChanged Class Reference

Base class for all scene notifications. More...

#include <sceneNotification.h>

Inheritance diagram for Ufe::SceneChanged:
Collaboration diagram for Ufe::SceneChanged:

Public Member Functions

 SceneChanged ()
 Constructor. More...
 
 SceneChanged (const SceneChanged &)=default
 Default copy constructor. More...
 
 ~SceneChanged () override
 Destructor. More...
 
virtual Path changedPath () const
 
- Public Member Functions inherited from Ufe::Notification
 Notification ()
 Constructor. More...
 
 Notification (const Notification &)=default
 Default copy constructor. More...
 
virtual ~Notification ()
 Destructor. More...
 

Detailed Description

Base class for all scene notifications.

This class is the base class for all scene changed notifications.

Definition at line 25 of file sceneNotification.h.

Constructor & Destructor Documentation

◆ SceneChanged() [1/2]

Ufe::SceneChanged::SceneChanged ( )

Constructor.

◆ SceneChanged() [2/2]

Ufe::SceneChanged::SceneChanged ( const SceneChanged )
default

Default copy constructor.

◆ ~SceneChanged()

Ufe::SceneChanged::~SceneChanged ( )
override

Destructor.

Member Function Documentation

◆ changedPath()

virtual Path Ufe::SceneChanged::changedPath ( ) const
virtual
Returns
Path to the object that was changed. In the case of a composite notification, this path will be empty.

Reimplemented in Ufe::SceneCompositeNotification, Ufe::SubtreeInvalidate, Ufe::ObjectPathRemove, Ufe::ObjectPathAdd, Ufe::ObjectReparent, Ufe::ObjectRename, Ufe::ObjectDelete, and Ufe::ObjectAdd.


The documentation for this class was generated from the following file: