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ufe
3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Base class for object delete scene notifications. More...
#include <sceneNotification.h>
Public Member Functions | |
ObjectDelete (const Path &path) | |
Constructor. More... | |
ObjectDelete (const ObjectDelete &)=default | |
Default copy constructor. More... | |
~ObjectDelete () override | |
Destructor. More... | |
Path | path () const |
Path | changedPath () const override |
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SceneChanged () | |
Constructor. More... | |
SceneChanged (const SceneChanged &)=default | |
Default copy constructor. More... | |
~SceneChanged () override | |
Destructor. More... | |
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Notification () | |
Constructor. More... | |
Notification (const Notification &)=default | |
Default copy constructor. More... | |
virtual | ~Notification () |
Destructor. More... | |
Private Attributes | |
const Path | fPath |
Base class for object delete scene notifications.
This class is the base class for object delete scene notifications. There are three ObjectDelete derived class notification types: post-delete, pre-delete and destroyed. This covers runtimes that send notification just before the object is deleted (e.g. Maya), and those that send notification just after the object is deleted (e.g. USD).
Definition at line 78 of file sceneNotification.h.
Ufe::ObjectDelete::ObjectDelete | ( | const Path & | path | ) |
Constructor.
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default |
Default copy constructor.
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override |
Destructor.
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overridevirtual |
Reimplemented from Ufe::SceneChanged.
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private |
Definition at line 97 of file sceneNotification.h.